Redmoon is an isometric MMORPG from JC Entertainment, the Korean company now known as Joycity, built on a Korean comic of the same name. Instead of designing a hero from scratch, you play as one of the comic's nine main characters - six men and three women - each with four basic stats and two skills of their own. The story begins on present-day Earth with fantasy elements and moves on to Signus, a world whose fate is tied to Earth's future.

Western players got the game in 2001. The English service closed in September 2004 after problems with database hacking, while the Korean version carried on for some years longer, and in September 2021 Red Games revived a Korean server after roughly fifteen years offline. For players outside Korea, or anyone after a different pace, fan-run private servers are the usual way into Redmoon.

Playing a Character From the Comic

In most MMORPGs you pick a class; in Redmoon you pick a person. Each of the nine characters comes with two unique skills, so the choice decides how you fight for the rest of the game, and two players on the same character build mostly through how they spend their four stats and what gear they chase. Fans of the comic tend to pick their favorite; everyone else should pick the skill set that suits how they like to play.

The game is famously grind-heavy. Progress comes from long sessions in the hunting grounds rather than from a quest chain carrying you along, which is exactly why rates matter so much on a private server. In 2001 an update added an army system: players organize into teams and camps, build headquarters and other establishments, follow a command structure and run a complete economic model of their own. That gave Redmoon's group play a structure that goes well beyond a simple guild list.

What to Look For in a Redmoon Private Server

Which Characters Are Playable

All nine characters should be available, with their skills working as intended. Ask whether the server has changed any character's skills or stats and why. If one character dominates PvP or army fights, that is something to know before you commit to anyone else.

Grind Rates

Because Redmoon was built around grinding, the EXP rate changes the game more than in most MMORPGs. Low rates recreate the original experience, with crowded hunting grounds and slow, steady progress. Higher rates suit players who want to reach the army game quickly. Neither is wrong, but a rate that empties the leveling areas in a week also empties the world.

Armies and Group Play

The army system needs enough players to fill camps and command roles. Check whether armies, headquarters and the army economy actually work on the server, and whether enough groups are active to make them worth joining. A server with a dozen players online can run the hunting grounds but not the war.

Language and Client

Redmoon was a Korean game first, and the comic's names, item descriptions and story text were translated for the Western release. Find out which language the client uses, how complete any translation is, and which language the community speaks. A half-translated client makes a slow game even slower to learn.

Account Security and Backups

The English service ended after database hacking problems, so this is not a theoretical concern for this game. Ask how the server protects accounts, how often it backs up data, and what happened the last time something went wrong. A team that answers plainly is a team that has thought about it.

Choosing Your Character

Read up on the nine characters and pick the one whose skills you will enjoy for a long grind, then choose a server whose rates match your patience and whose client you can read. Join an army as soon as you can, since that is where the game opens up. Vote for the server you play on - rankings here start again every month, so the list below shows where players are now.